Posts Tagged ‘graphic design’

Transport Icons – Second Generation

18/02/2011

Hey guys, just a small update as to what I’ve been up to. I’m still heavily working on my icon design, today I decided to focus on the transport ones, instead of dotting around all over the place. I have managed to get to this stage, they have a lot more detail than your regular icons, a much more photographic feel one might say. Despite being quite complex for just regular icons, I feel they are strongly identifiable and that can’t be a bad thing… right?

 

Thanks for viewing,

Tom out!

Unity – Experimental Poster Typeface

17/02/2011

I designed this typeface for a university project 2 years ago. It never really got used and got left at the far reaches of my hard drive. I have since revisited it and improved upon it. I also decided that I would try my hand at presenting it in a certain style as a way of promotion.

To do this I designed the logo based upon two “U’s” in the typeface, this tries to symbolise the name of the typeface, as they look like they are united. I also experimented with branding it to some form of charitable or aid organisation, this can be seen in the second poster. The second poster is based upon my original university poster, although i feel it is much improved, enjoy:

 

 

 

 

 

Thanks for viewing,

Tom out!

Critical Reflection Session 2

16/02/2011

Today I had my second critical reflection, this time with a different set of design colleagues. I decided that instead of showing any A3 sheets with already developed icons on them, I would show my sketch book and the full development phase that I went through.

There was a mixture of positive and negative comments towards my work, all the time being constructive. It has helped me to view my project from a slightly different angle and it could evolve quite nicely from here onwards.

Some suggestions that were made were:

  • The ‘environmental’ designs were thought to be over complex. The audience didn’t feel that I needed to introduce background aspects to get across what I was showing within my icon. I’m not sure if I personally agree with this, I have had quite positive responses from them from my original critical session and I think they work really nicely with the added features.
  • I explained my goal of wanting to provide a system which uses no words at all and is purely based around icons and arrows. People agree that this would be an interesting avenue to explore and possibly be better for different languages.
  • On top of that, it was suggested that i create a board that would be on the entrance of the airport  which perhaps provides a key to the symbols shown within the airport.
  • Use of different shapes such as triangles, squares, circles for different sections of icons, for example, squares could be used for the main things within an airport such as departure icons, gates, places that need to be got to (primary icons) triangle (although normally symbolizing danger so not the best) could show food, drinks and shop based icons, and a circle could show maybe any informative things, such as airport information or maybe toilets.
  • The use of different colours was also a strong concept, keeping within the same shade, so for example light pastel colours, blue for departure, yellow for food and drink, red for information and green for arrivals (may interrupt fire exits, must be careful of that)

 

I’ve taken a lot away from this crit and truly believe my project will benefit from it.

Thanks for stopping by,

Tom out!

Airport Icons, Development Phase.

11/02/2011

For my Final Major Project in BA Hons graphic design I decided to take on the challenge of developing a new wayfinding system for international airports, and possibly more specifically London’s Heathrow.
This will include signage layout design, Icon development, Typeface development / exploration and a small promotional campaign.

I thought I would share some of my developments so far within the Icon section of my project. Here are some examples:

These four icons are variations on the theme of departure.

1.  The top left design uses the airport environment, in the background, to help emphasise what is happening.

2.  Top right also uses environment through the obvious, but iconic, runway. Landing could show the plane coming down opposite to this.

3.  Bottom Left shows a much flatter 2D variation from a side profile.

4.  The bottom right makes use, once again, of the runway and the idea of a plane reaching the end and lifting beyond.

Both these two icons are colour variations on the airline lounge.
Personally I prefer the right design, as I believe the most prominent aspects need to be black and closer to the front. I have also used environmental factors to further define the icon. The background features have been made a very light grey to emphasise the least amount of importance, this is to avoid people getting them confused with departure.

This time the icons in question refer to baggage claim. 

1.  With the top left I have tried to experiment with being as minimal as possible, making use of arrows to define the baggage being removed off the conveyor.

2.  The top right is far more true am image to how baggage reclaim is perceived by most of us, therefore helping in recognition.

3.  The bottom left image makes use of the tickets attached to the luggage to help explain the process undertaken, or the desired destination.

4.  Bottom right uses the same principles as number three, except I have experimented with a different style of luggage.

Transport icons I believe are some of the hardest to portray. These designs almost have quite a cartoon like feel to them, I’m unsure as to whether they should be taken further, left in their current state or removed altogether. In my eyes they do hold a certain charm, with their large headlights and windows, although I think in an airport environment they would become confused. Especially the top right, which is the London Underground.

I experimented with taking the transport services and placing them back into their normal environments. The use of National Rail and Underground logos (which can be replaced with any train or bus networks) really helps define what each icon stands for. The bottom left icon is most certainly the weakest, although, if developed much further it could become a strong contender.
I am also going to have to explore with creating my own unique looking figures.

Getting around an airport using lifts, stairways and escalators is one of the major challenges that people can be faced with. That’s why I am spending quite a lot of time trying to develop a really strong concept for each. These are just a few of the many examples I have been developing (and continue to develop) Top four images are lift variations. Bottom set of 4 are escalators and stairways.

The bottom right lift design is currently my favourite, although I would like to replace the figure with one that is much more aesthetically pleasing.

In regards to the stairs and escalators, it is very difficult to find the best representation, as there is limited design features to use. Despite this, so far the bottom left is one of my favourites, despite being modelled heavily around the AIGA set of international symbols.

I am going to be exploring much deeper into all the icons you see here, plus many others.

I shall also be experimenting with colour, and how well these designs work with my own and existing typefaces.

Another possible end aim to the project is to develop a purely icon based wayfinding system, which has no words and only symbols/numbers to aid the user. I feel this could be a great way of helping to break international language barriers and I am really excited to start exploring that direction.

Thanks for taking the time to look.

Tom out!

Revamped Podcast – No. 1

28/01/2011

Well it is finally here, the new and improved visually interesting podcasts, all about Graphic Design, Photography, Filming and Fun. I cannot believe it has been a whole year since my first attempt at doing such a thing. Find the video below and enjoy!

Thanks for watching,

Tom out!

Academic Year 2010/11 – Day 19

12/11/2010

Today, although focusing mainly on my essay work, I had a couple of ideas that jumped into my mind that I quickly wrote down in my book. I then developed them further when i got home. They were more to do with layout as opposed to anything else. With inspiration being taken from Schiphol airport signage. See for yourself below, the picture order is my thought process and improvements/re-designs I carried out as I went:

 

 

Tom out!

Academic Year 2010/11 – Day 18

11/11/2010

Again, today was just working on my essay, as it will be for the next couple of weeks. Although yesterday I did receive the brief for the next practical module. The brief basically begins the next module, because I had already written my own brief for the module. It will be interesting to get started on that and after 12th December I have 3 months of uninterrupted design work to explore, develop and produce.

Something else I got told yesterday in class was a trip that is being organised for next March. It is a 4 day trip which starts in Ypres, Belgium (where we spend 1 day and night) it then moves onto Paris, France (where we spend 2 days and 2 nights) before finally finishing at Disneyland Paris (where we spend most of the day before our journey home). I think this trip is worth going on, purely for the photographic opportunities. It is about time I got myself into another country with my camera and small flip video camera. So this could be a good chance.

Tom out!

Academic Year 2010/11 – Day 17

11/11/2010

This is my first day back from my 2 weeks off timetable, that’s why there hasn’t been any day-by-day posts. Since my last module was handed in, the main task was to finish my essay in good time, ready for a 12th December hand in. This year I really need to push the essay as far as I can, looking into as many aspects as possible, but still keeping it nicely condensed and thorough. So far I have managed 4000 out of my 5000-6000 limit and I still have a lot to say. What I am going to do is write as many relevant and strong words as possible and then cut out the weakest, least relevant of those till I get to my 6000 limit.

I have also been thinking the last few days that I would like to start making youtube videos again. It’s quite hard to do a video which is interesting and engaging to the audience, when I haven’t been doing too much practical work, or photography. However, I have something in mind for a first video, so I’ll keep you posted on the progress of that.

A week on Friday I should receive my results for the first module. Please let it be over 60% and hopefully 65%, I did work quite hard on that module and feel I have done enough. I guess I will have to wait and see.

Tom out!

Plenty to say.

09/07/2010

Inspiration:

I have been looking at a website called “TED” recently and I really suggest that everyone who reads this takes a look. It is filled to the brim with inspiring, interesting and very factual videos about everything and anything, from art & design to politics to social, moral and environmental issues.

One recent video I viewed was from a conference in which Jane Mcgonigal spoke on how; “Gaming can make a better world” In this video Jane discusses the ways in which she feels games could be designed to influence people to do better things in real life.

I felt I would give this a mention as it inspired me greatly, it also got me thinking a lot about how this could work, I spent about half an hour discussing new ideas that she could use with a friend and I ended up with something I feel could possibly work in the future.

I demand you to watch this video, it is highly interesting and has some astounding facts and figures behind it.

My Projects:

As part of my summer holiday off college, I have to do college work (oh the poor poor irony). This consists of coming up with an idea for what my graphic design brief will be, this is the main project which takes me throughout the year. Also I have to start work on researching and writing my essay.

I would like to do the essay base on propaganda, most likely based around a question such as: “Looking at the moral, social and political issues the artist or designer face when producing propaganda” Due to this, I believe I will do my main project based somewhere around or within World War 2, where some of the most famous propaganda appears. This will link it all together nicely and hopefully keep it interesting throughout, stay tuned for more updates as to exactly what my brief will be.

Collaboration:

As you may, or may not, be aware – Myself and 2 friends have decided to start a collaborative photography blog called “Frozen Reflex” clicking the link will take you straight to it and inside you will find weekly themes, challenges, reviews and trips we take, all photography based. Please take a look, comment, subscribe to future posts and enjoy.


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