Archive for the ‘Graphics BA’ Category

BA Hons Graphic Design Main Project Work

12/05/2011

How can the navigational systems within airports be improved to give the flier a smoother stress free travel experience?

Abstract:

The purpose of this study is to consider airport signage and develop a navigational system, which could be used at BAA Heathrow with a view to form the basis of an international standard. This includes creating a carefully considered library of icons designed specifically for use at airports, choosing a typeface that compliments the icons and considering how the use of colour and structure can be combined to create an overall brand identity.

Throughout the study there will be an exploration of ways icons can be designed to be as effective as possible in conveying information to the user. These icons will be designed to be as effective without supporting text as they are with it. If the icons can be identified by people easily without the need for text next to them, they would work well across language barriers and therefore internationally.

Problem:

Airports are not as easy to navigate as they perhaps could be, specifically in directing passengers to places, or letting them know the next stage in the process. From personal experience, airports can be quite crowded, confusing spaces and the navigation sometimes misleading or unclear. After speaking to two staff members at Heathrow airport, it was discovered that the public often have to ask for guidance and that sometimes this causes issues across language barriers.

Intended Audience:

The intended audience is aimed towards the more casual flier. This is a large group of people, although avoids inclusion of business fliers. The reason for this is because people who fly regularly as part of their work would have a greater understanding of airports, wherever they were in the world. This is why it might be wiser to target the casual holiday or first time flier.

 Intended Purpose:

The purpose of this is to try and evolve navigation into systems, which could progress beyond the norm, whilst remaining functional. This is a chance to explore the ways in which public spaces can be improved and made easier to navigate through.

Book Design

From the very beginning of this project I knew I wanted to produce a book outlining the specifications of my navigational system. I decided to use the online printers Blurb as they could produce a 7″x7″ book which was the perfect size for what my project needed. I went with the hardcover image wrap so I could have the covers of the book as full colour print. I have since received the book and have sent it in for marking. I was very happy with how it turned out and cannot recommend Blurb enough for the quick and affordable service they provide. Below are some of the pages of my book, how they appeared in the final product.

I have also developed a few specification sheets for my portfolio, these included some 3D design using Cinema 4D. They act more as a brief overview of the airport system and are a visual aid to the book.

Evaluation

Through developing a set of icons and exploring ways in which they can be displayed, I have realised some of the challenges involved when designing an information system used for guiding people around specific areas. This challenge was further heightened by attempting to make it work as an international standard throughout the world’s airports. There are many things to consider when designing icons which need to be identified correctly by different cultures. More often than not the first solutions are not always the correct ones.

Throughout the study I have met with a number of restrictions which have made it difficult to gather certain aspects of research necessary to developing a successful wayfinding system. However, I did my best to overcome these and believe that the study has come out stronger than if these challenges had not been met.

 The first of these restrictions was the inability to take photographs within Heathrow airport due to security rules. To get around this problem I took my sketch pad and drew signs firsthand and took size estimates. I then gathered secondary photographs to fully remind myself what some of the signs looked like. This turned out to be a valuable way of collecting empirical research. Unlike photography, the process of drawing and considering the signs in front of me gave the opportunity to focus in first hand on the way they were built, their structure and how they suited the environment. It also meant I spent more time at Heathrow airport, time in which I was able to study how people moved around the space and to develop ideas of how I would go about improving the current system.

 Something else that wasn’t fully practical or cost effective was to visit other countries’ airports to gain a better understanding of how they are laid out and if the navigation is more or less effective than Heathrow’s. So that I didn’t fully miss out on seeing other countries’ airports I again viewed secondary photographs, some were of high traffic airports and others were low traffic. As outlined in my research methodology I was able to view a previous specification book on the design for Amsterdam’s Schiphol Airport, this gave a few ideas which I was able to expand upon and develop for my project. A notable one being the layout of the signs with dimensions, this was a necessary part of the project and works really within the portfolio sheets. I have combined the use of 2D and 3D diagrams to visualise a progression of development. Had I left myself more time I would like to have develop a short animation of a person exploring an airport which would be fully modelled in 3D, where they could look up and follow my signs. This would have added an extra dimension to the project and showed my understanding of how a signage system should be set out.

 The third and fourth restrictions are very similar, the third being I was unable to ask people from countries other than England how they perceived my icons. The fourth restriction was the time allocated to developing this study even further. If I had more time I would have been able to ask a larger range of people to complete my questionnaire, I could have then taken these results and re-designed aspects of the icons to get them as recognisable as possible.

 During this study I developed a maximum of thirty main airport icons and then a further four safety based signs. In a future expansion of the study it would be possible to explore the many types of icons which are used across the world and then develop them further so they fit within the ISANS symbol set.

 From looking at the questionnaire results of each icon, I can see that some need to be developed further before they could be used nationally or internationally and even those which scored 100% on the recognition test could do with slight aesthetic improvements. However, with a little more time and a much deeper questioning process I believe this could be developed into a successful, standardised airport navigational system.

Work in Exhibition Context

The group exhibition has been set up, here are some shots of my work in the exhibition context, also visible is Leanne Jordan’s work on the 2nd image and Scott Coleman’s on the 3rd:

Tom out!

3D Sign Concepts

08/05/2011

Just a quick post to show what I have been doing today. As part of my portfolio I have been working on some 3D sign concepts, some vector based 3D created in Corel Draw, and the others were fully rendered 3D images from Cinema 4D.

I’m quite excited for handing this module in and starting on the next, which i will be designing and producing my perspex sheets ready for the exhibition. Thanks for viewing!

Tom out!

Experimenting with 3D Promotion

05/05/2011

Hey all,

Just thought I would place up an example of one of my portfolio pieces i have just finished as an example of how I would like to promote my system. This would come after a page which shows them all as 2D items

Tom Out!

Project Update

04/05/2011

So it’s been a long time since I posted, probably because once I get working the blog just isn’t on my mind. However, it now is, so this post is just going to update you on what I have been up to.

Below is the full completed set of icons. These are what I based my questionnaires on regarding how easily people could identify what each one meant. The majority did very well and there is only 2 or 3 that i may have to take back to the drawing board. All of them in the future would have a few aesthetic tweaks to get them fully up to scratch, taking into consideration the height and width proportions of each other. I personally feel this icon set works very well and all the icons are clearly part of the same set, despite some being more complex than others. The top row are my personal favorites as these are the strongest when placed next to each other.

Below is a small test of how my icons could be presented in a moving image format, i decided to do this as another way of presenting my icons. This probably wont be something used in the exhibition or even shown for my major project, although as a test which i can screenshot and add to my sketch book it shows how i have considered the wayfinding system as a brand.

I have also been working very hard on the specification book, which is now on its way to me from the online book store/printers Blurb.

Here are a few preview pages:

Also, some specs of how the icons can be used with Gill Sans to provide a sign system. The icons can also be used on their own to provide a wordless system:

There is still much more to do and much that I haven’t shown, but these are a few good examples of where i am at.

Tom out!

International Standardisation of Airport Navigational Systems – ISANS

02/03/2011

This is the name (and abbreviation) I have decided to use for my final major project. The abbreviation “ISANS” occurred through a nice accident of just brainstorming different names I could give my system.

So where am I at within my project? Well I have managed to finish off the majority of my symbols, leaving out only a couple of the less necessary ones (such as chapel). I have decided that I am going to develop a specification book for my system, this would include typeface, colour, symbols, signage and how it can all blend into one major system specifically designed for use at airports. The book will also include statistics from questionnaires that I have handed out to as many people as possible.

Alongside this specification book I am going to develop a smaller book based on showing the evolution of my symbols, from first drawn to finished product. This book will be in full black and white and have limited writing, it’s mainly a visual guide to the processes I undertook.

For my exhibition I would like to have a large spec sheet made up, one that shows off all my icons, certain statistics and how it all works with my typeface. Complete with drawn examples of how it could be used within an airport environment, I feel tis could be quite a stong addition to my body of work so far.

Thanks for stopping by.

Tom out!

Transport Icons – Second Generation

18/02/2011

Hey guys, just a small update as to what I’ve been up to. I’m still heavily working on my icon design, today I decided to focus on the transport ones, instead of dotting around all over the place. I have managed to get to this stage, they have a lot more detail than your regular icons, a much more photographic feel one might say. Despite being quite complex for just regular icons, I feel they are strongly identifiable and that can’t be a bad thing… right?

 

Thanks for viewing,

Tom out!

Unity – Experimental Poster Typeface

17/02/2011

I designed this typeface for a university project 2 years ago. It never really got used and got left at the far reaches of my hard drive. I have since revisited it and improved upon it. I also decided that I would try my hand at presenting it in a certain style as a way of promotion.

To do this I designed the logo based upon two “U’s” in the typeface, this tries to symbolise the name of the typeface, as they look like they are united. I also experimented with branding it to some form of charitable or aid organisation, this can be seen in the second poster. The second poster is based upon my original university poster, although i feel it is much improved, enjoy:

 

 

 

 

 

Thanks for viewing,

Tom out!

Critical Reflection Session 2

16/02/2011

Today I had my second critical reflection, this time with a different set of design colleagues. I decided that instead of showing any A3 sheets with already developed icons on them, I would show my sketch book and the full development phase that I went through.

There was a mixture of positive and negative comments towards my work, all the time being constructive. It has helped me to view my project from a slightly different angle and it could evolve quite nicely from here onwards.

Some suggestions that were made were:

  • The ‘environmental’ designs were thought to be over complex. The audience didn’t feel that I needed to introduce background aspects to get across what I was showing within my icon. I’m not sure if I personally agree with this, I have had quite positive responses from them from my original critical session and I think they work really nicely with the added features.
  • I explained my goal of wanting to provide a system which uses no words at all and is purely based around icons and arrows. People agree that this would be an interesting avenue to explore and possibly be better for different languages.
  • On top of that, it was suggested that i create a board that would be on the entrance of the airport  which perhaps provides a key to the symbols shown within the airport.
  • Use of different shapes such as triangles, squares, circles for different sections of icons, for example, squares could be used for the main things within an airport such as departure icons, gates, places that need to be got to (primary icons) triangle (although normally symbolizing danger so not the best) could show food, drinks and shop based icons, and a circle could show maybe any informative things, such as airport information or maybe toilets.
  • The use of different colours was also a strong concept, keeping within the same shade, so for example light pastel colours, blue for departure, yellow for food and drink, red for information and green for arrivals (may interrupt fire exits, must be careful of that)

 

I’ve taken a lot away from this crit and truly believe my project will benefit from it.

Thanks for stopping by,

Tom out!

Airport Icons, Development Phase.

11/02/2011

For my Final Major Project in BA Hons graphic design I decided to take on the challenge of developing a new wayfinding system for international airports, and possibly more specifically London’s Heathrow.
This will include signage layout design, Icon development, Typeface development / exploration and a small promotional campaign.

I thought I would share some of my developments so far within the Icon section of my project. Here are some examples:

These four icons are variations on the theme of departure.

1.  The top left design uses the airport environment, in the background, to help emphasise what is happening.

2.  Top right also uses environment through the obvious, but iconic, runway. Landing could show the plane coming down opposite to this.

3.  Bottom Left shows a much flatter 2D variation from a side profile.

4.  The bottom right makes use, once again, of the runway and the idea of a plane reaching the end and lifting beyond.

Both these two icons are colour variations on the airline lounge.
Personally I prefer the right design, as I believe the most prominent aspects need to be black and closer to the front. I have also used environmental factors to further define the icon. The background features have been made a very light grey to emphasise the least amount of importance, this is to avoid people getting them confused with departure.

This time the icons in question refer to baggage claim. 

1.  With the top left I have tried to experiment with being as minimal as possible, making use of arrows to define the baggage being removed off the conveyor.

2.  The top right is far more true am image to how baggage reclaim is perceived by most of us, therefore helping in recognition.

3.  The bottom left image makes use of the tickets attached to the luggage to help explain the process undertaken, or the desired destination.

4.  Bottom right uses the same principles as number three, except I have experimented with a different style of luggage.

Transport icons I believe are some of the hardest to portray. These designs almost have quite a cartoon like feel to them, I’m unsure as to whether they should be taken further, left in their current state or removed altogether. In my eyes they do hold a certain charm, with their large headlights and windows, although I think in an airport environment they would become confused. Especially the top right, which is the London Underground.

I experimented with taking the transport services and placing them back into their normal environments. The use of National Rail and Underground logos (which can be replaced with any train or bus networks) really helps define what each icon stands for. The bottom left icon is most certainly the weakest, although, if developed much further it could become a strong contender.
I am also going to have to explore with creating my own unique looking figures.

Getting around an airport using lifts, stairways and escalators is one of the major challenges that people can be faced with. That’s why I am spending quite a lot of time trying to develop a really strong concept for each. These are just a few of the many examples I have been developing (and continue to develop) Top four images are lift variations. Bottom set of 4 are escalators and stairways.

The bottom right lift design is currently my favourite, although I would like to replace the figure with one that is much more aesthetically pleasing.

In regards to the stairs and escalators, it is very difficult to find the best representation, as there is limited design features to use. Despite this, so far the bottom left is one of my favourites, despite being modelled heavily around the AIGA set of international symbols.

I am going to be exploring much deeper into all the icons you see here, plus many others.

I shall also be experimenting with colour, and how well these designs work with my own and existing typefaces.

Another possible end aim to the project is to develop a purely icon based wayfinding system, which has no words and only symbols/numbers to aid the user. I feel this could be a great way of helping to break international language barriers and I am really excited to start exploring that direction.

Thanks for taking the time to look.

Tom out!

Self Initiated Critical Reflection.

04/02/2011

Myself and three other design students/friends decided that we would jump straight into our own critical theory session.

We gave ourselves two weeks to prepare something that we could show to each other and then feedback on, we also saw this as a good opportunity to film and possibly place into our podcasts. So armed with three DSLR cameras; a Canon 7D, Canon 550D and a Nikon D3100 we set about filming and feeding back. The session, although much longer than first anticipated, went really well. Everybody had some work to show and I know I personally benefitted from the feedback that my friends gave.

Dawn Gardner suggested that I could potentially use different colours throughout the signs, depending on where abouts people were in the airport. So for example, I could use blue just before people are getting onto a plane due to the fact its quite calming and soft as a colour. Similarly I could use a different colour for the food or shopping areas which may stimulate people into buying more, therefore helping the economy of the airport. Dawn then moved on to exploring how I could potentially show my work within and exhibition, and as all I really showed were my icons, she came up with a couple of ideas of presenting, which I may explore in the near future.

Expanding on this point Scott Coleman came up with the idea of actually making the panels of the signs in real size format, or potentially half scale format. This is possible due to where I work having access to such tools. To do this I could use Vinyl or Screen Printing, and it would probably be best if I experimented with both of them first.

Reiss Cleal believed that simple was best and that my idea of a more artistic approach might get in the way of readability. Despite this, I think it is necessary to explore a more stylised and artistic approach, as people may find this more interesting therefore take note of it.

 

There will soon be another Visually Interesting podcast up most likely on Friday 11th February which will include clips from this crit.

Uploading at around the same time will be another video which is purely to do with the crit, with a few outakes to lighten the mood, so stop by for that.

 

Thanks,

Tom Out!

 


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